setAnimSpeedCoef: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "</dd> <dt><dt>" to "</dd> <dt><dt>") |
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<dd class="notedate">Posted on November 7, 2018 - 08:39 (UTC)</dd> | <dd class="notedate">Posted on November 7, 2018 - 08:39 (UTC)</dd> |
Revision as of 13:35, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- AnimationsStamina System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- coef: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.