BIS fnc spawnObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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| Create a stack of objects at given position or on top of given object (eg. table). | | Create a stack of objects at given position or on top of given object (eg. table). | ||
| [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] | |s1=[position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call [[BIS_fnc_spawnObjects]] | ||
|p1= position: [[PositionASL]], or [[Array]] as [referenceObject, placement] | |p1= position: [[PositionASL]], or [[Array]] as [referenceObject, placement] |
Revision as of 15:58, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [position, className, count, offsetMatrix, offsetDir, dirNoise, enableSimulation] call BIS_fnc_spawnObjects
- Parameters:
- position: PositionASL, or Array as [referenceObject, placement]
- className: String - class of the object(s) to spawn; all will use the same class
- count: Number (Optional, default: 1) - how many objects will be spawned
- offsetMatrix: Array (Optional, default: [0,0,0]) - starting spawning position offset
- offsetDir: Number (Optional, default: 0) - starting spawning direction offset
- dirNoise: Code (Optional, default: {0}) - spawned object direction delta from the starting direction, defined as code returning dir delta value
- enableSimulation: Boolean (Optional, default: false) - shall the simulation of the spawned objects be enabled or not
- Return Value:
- Array of created Objects
Examples
- Example 1:
_randomPos = [(random 0.2) -0.1, (random 0.2) -0.1, 0]; _objects = [[_table, "TOP"], "Box_NATO_Wps_F", 3, _randomPos,(random 20)-10] call BIS_fnc_spawnObjects;
Additional Information
Notes
-
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