cadetMode: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - "]]<dd class="note">" to "]]</dt> <dd class="note">") |
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<dd class="notedate">Posted on December 1, 2009 - 17:49</dd> | <dd class="notedate">Posted on December 1, 2009 - 17:49</dd> | ||
<dt class="note">[[User:Killswitch|Killswitch]]<dd class="note"> | <dt class="note">[[User:Killswitch|Killswitch]]</dt> | ||
<dd class="note"> | |||
In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels. | In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels. | ||
Revision as of 18:31, 12 June 2021
Description
- Description:
- Description needed
- Problems:
- Groups:
- Difficulty
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Boolean - true when playing in cadet mode, false when playing in veteran mode
Examples
- Example 1:
? (cadetMode) : _AIsoldier setSkill 0.1 //sqs
- Example 2:
if (cadetMode) then {_AIsoldier setSkill 0.1}; //sqf
Additional Information
- See also:
- hintCadetdifficulty
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on December 1, 2009 - 17:49
- Killswitch
- In ArmA II, this command will return true if the difficulty level is set to "Recruit" or "Regular". It returns false for the "Veteran" and "Expert" difficulty levels.