setAccTime: Difference between revisions

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<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dd class="notedate">Posted on August 4, 2006 - 10:58</dd>
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">''Notes from before the conversion:''


A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.
A good habit to get into is setting the [[accTime]] to 1 at the start of all cutscenes, in case the [[player]] is running at 4x speed when the scene starts.


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Revision as of 18:32, 12 June 2021

Hover & click on the images for description

Description

Description:
Set simulation acceleration coefficient. May also be used to slow time in cutscenes.
Multiplayer:
Command is disabled in multiplayer.
Groups:
Time

Syntax

Syntax:
setAccTime accFactor
Parameters:
accFactor: Number - Factor. Value is clamped to 1/128 - 4
Return Value:
Nothing

Examples

Example 1:
setAccTime 0.1;

Additional Information

See also:
accTimesetTimeMultipliertimeMultiplieruseAudioTimeForMoves

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:58
hardrock
Notes from before the conversion: A good habit to get into is setting the accTime to 1 at the start of all cutscenes, in case the player is running at 4x speed when the scene starts.