BIS fnc removeRespawnInventory: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
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| Remove a respawn inventory added by [[BIS_fnc_addRespawnInventory]].
| Remove a respawn inventory added by [[BIS_fnc_addRespawnInventory]].


| [target, id] call [[BIS_fnc_removeRespawnInventory]];
|s1=[target, id] call [[BIS_fnc_removeRespawnInventory]]


|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]]
|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]]

Revision as of 19:30, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, id] call BIS_fnc_removeRespawnInventory
Parameters:
target: Namespace, Side, Group or Object
id: Number
Return Value:
Boolean

Examples

Example 1:
[west, 1] call BIS_fnc_removeRespawnInventory;
Example 2:
private _myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory; _myRespawnInventory call BIS_fnc_removeRespawnInventory;

Additional Information

See also:
Arma 3: RespawnBIS_fnc_addRespawnInventoryBIS_fnc_getRespawnInventoriesBIS_fnc_setRespawnInventory

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 1, 2016 - 17:29 (UTC)
Krzmbrzl00
To remove all inventories that are currently available you can use the following:
{ [missionNamespace, _x] call BIS_fnc_removeRespawnInventory; } forEach ([missionNamespace, true] call BIS_fnc_getRespawnInventories; If all available inventories are removed, the default inventory for the current unit (as it would be placed in the editor) will be added automatically.