BIS fnc hasItem: Difference between revisions

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m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - " \| *(s1=)? *((\[[^ ]+\]) (call|spawn) '''(BI(N|S)_fnc_[a-zA-Z0-9_]+)''');? \| *p1 *=" to " |s1= $3 $4 $5 |p1=")
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| Returns [[true]] if object contains given item in inventory / cargo storage.{{Feature | important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}}
| Returns [[true]] if object contains given item in inventory / cargo storage.{{Feature | important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}}


|s1=[object, item, searchCrew] call '''BIS_fnc_hasItem'''
|s1= [object, item, searchCrew] call [[BIS_fnc_hasItem]]


|p1=[object, item, searchCrew]: [[Array]]
|p1=[object, item, searchCrew]: [[Array]]

Revision as of 20:04, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object, item, searchCrew] call BIS_fnc_hasItem
Parameters:
[object, item, searchCrew]: Array
object: Object or Group - unit, vehicle, container or group of units (since v1.95)
item: String - item to find
searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
Return Value:
Boolean - true if has item

Examples

Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;

Additional Information

See also:
See also needed

Notes

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