BIS fnc dirTo: Difference between revisions

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m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
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|gr1= Geometry
|gr1= Geometry


| Function which returns vector direction from pos1 to pos2. {{Feature|arma3|In Arma 3 use {{ic|obj1 [[getDir]] obj2}} instead of '''BIS_fnc_dirTo'''!}}
| Function which returns vector direction from pos1 to pos2. {{Feature|arma3|In Arma 3 use {{ic|obj1 [[getDir]] obj2}} instead of [[BIS_fnc_dirTo]]!}}


|s1=[param1, param2] call [[BIS_fnc_dirTo]]
|s1=[param1, param2] call [[BIS_fnc_dirTo]]
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Be careful when using this function in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[BIS_fnc_dirTo]] returns a clockwise angle.
Be careful when using this function in conjunction with [[BIS_fnc_rotateVector2D]], which rotates vectors counterclockwise as per trigonometric conventions, while [[BIS_fnc_dirTo]] returns a clockwise angle.
<br>
<br>
To counter this, simply negate the output of '''BIS_fnc_dirTo''':
To counter this, simply negate the output of [[BIS_fnc_dirTo]]:


<code>[<nowiki>[0,1,0]</nowiki>, '''-('''[_unit, _vehicle] [[call]] [[BIS_fnc_dirTo]]''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code>
<code>[<nowiki>[0,1,0]</nowiki>, '''-('''[_unit, _vehicle] [[call]] [[BIS_fnc_dirTo]]''')'''] [[call]] [[BIS_fnc_rotateVector2D]];</code>
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</dl>

Revision as of 20:26, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[param1, param2] call BIS_fnc_dirTo
Parameters:
param1 - vector starting point, Position or Object
param1 - vector ending point, Position or Object
Return Value:
Number

Examples

Example 1:
sets unit1 in the direction of unit2 unit1 setDir [unit1, unit2] call BIS_fnc_dirTo

Additional Information

See also:
getDirsetDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on January 21, 2015 - 14:20 (UTC)
AgentRev
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo: [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;