BIS fnc sceneSetAnimationsForGroup: Difference between revisions

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| Plays a range of animations for a specific set of units, intended for use during cutscenes.
| Plays a range of animations for a specific set of units, intended for use during cutscenes.


| param call [[BIS_fnc_sceneSetAnimationsForGroup]];
| param call [[BIS_fnc_sceneSetAnimationsForGroup]]


|p1= [[Array]] - Units that should play animations.
|p1= [[Array]] - Units that should play animations.

Revision as of 20:41, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scenes

Syntax

Syntax:
Syntax needed
Parameters:
Array - Units that should play animations.
Array - Array of animation names (in format String) to play.
Return Value:
Boolean - Returns true if all animations started.

Examples

Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;

Additional Information

See also:
See also needed

Notes

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