addWeapon: Difference between revisions
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{{Feature|Warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}} | {{Feature|Warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}} | ||
| object [[addWeapon]] weapon | |s1= object [[addWeapon]] weapon | ||
|p1= object: [[Object]] - unit or vehicle to add the weapon to | |p1= object: [[Object]] - unit or vehicle to add the weapon to |
Revision as of 22:44, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- object addWeapon weapon
- Parameters:
- object: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
- Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Stubs
- Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands: Global Effect