BIS fnc sceneSetAnimationsForGroup: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *; * +\|p1=" to " |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=") |
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| Plays a range of animations for a specific set of units, intended for use during cutscenes. | | Plays a range of animations for a specific set of units, intended for use during cutscenes. | ||
| param call [[BIS_fnc_sceneSetAnimationsForGroup]] | |s1= param call [[BIS_fnc_sceneSetAnimationsForGroup]] | ||
|p1= [[Array]] - Units that should play animations. | |p1= [[Array]] - Units that should play animations. |
Revision as of 22:45, 12 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- param call BIS_fnc_sceneSetAnimationsForGroup
- Parameters:
- Array - Units that should play animations.
- Array - Array of animation names (in format String) to play.
- Return Value:
- Boolean - Returns true if all animations started.
Examples
- Example 1:
setAnims = [group player, ["AmovPercMstpSrasWrflDnon"]] call BIS_fnc_sceneSetAnimationsForGroup;
Additional Information
- See also:
- See also needed
Notes
-
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