preloadSound: Difference between revisions

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m (Text replacement - "\| arma1 \|1.00 \|([^g]|g[^a])" to "| ofpe | 1.00 |game2= arma1 |version2= 1.00 |game3= arma2 |version3= 1.00 |game4= arma2oa |version4= 1.50 |game5= tkoh |version5= 1.00 |game6= arma3 |version6= 0.50 |$1")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.
| Makes sure that a sound can start playing without any delay once it is needed. Command works in Arma 3, but might not be implemented in earlier Arma installments.


| '''preloadSound''' soundName
|s1=  '''preloadSound''' soundName


|p1= soundName: [[String]]
|p1= soundName: [[String]]

Revision as of 23:19, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Sounds

Syntax

Syntax:
preloadSound soundName
Parameters:
soundName: String
Return Value:
Boolean

Examples

Example 1:
{ waitUntil {preloadSound _x}; } forEach getArray (missionConfigFile >> "CfgSounds" >> "sounds");

Additional Information

See also:
preloadTitleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note