set3DENObjectType: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Sets the classname of one or more given Eden Editor [[Eden Editor: Object|objects]]. For Logic objects use [[set3DENLogicType]]
| Sets the classname of one or more given Eden Editor [[Eden Editor: Object|objects]]. For Logic objects use [[set3DENLogicType]]


| objects '''set3DENObjectType''' classname
|s1=  objects '''set3DENObjectType''' classname
 
|p1= objects: [[Array]] of [[Object]]s
|p1= objects: [[Array]] of [[Object]]s
|p2= classname: [[String]] - name of the cfgVehicles class
|p2= classname: [[String]] - name of the cfgVehicles class

Revision as of 23:19, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Eden Editor

Syntax

Syntax:
objects set3DENObjectType classname
Parameters:
objects: Array of Objects
classname: String - name of the cfgVehicles class
Return Value:
Nothing

Examples

Example 1:
[ get3DENMouseOver select 1] set3DENObjectType "B_crew_F"; // turns object under cursor into a blufor crewman

Additional Information

See also:
See also needed

Notes

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