removeWeapon: Difference between revisions

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'''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.
'''Note''': It is possible to create invalid combinations with this command (ie, attempting to remove a weapon that a unit does not possess). When doing so, application behaviour is undefined.


| unit '''removeWeapon''' weapon
|s1=  unit '''removeWeapon''' weapon


|p1= unit: [[Object]] - unit or vehicle
|p1= unit: [[Object]] - unit or vehicle

Revision as of 23:21, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeapon weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
player removeWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 removeWeapon "M240_veh";

Additional Information

See also:
removeWeaponGlobaladdWeaponremoveAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 27, 2009 - 14:30 (CEST)
zGuba
CTD may occur in certain conditions: when shooter is AI and is currently shooting at target in some proximity (tested with M136 on ACE 1.08 and Compact Fix 1.14H+). Even "dropweapon" action may cause CTD with AI.