setPilotLight: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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| Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"
| Switches headlights of a vehicle on/off. Note that the vehicle has to be [[local]], for global variant use [[Arma 3 Actions]] "[[Arma_3_Actions#LightOn|LightOn]]"/"[[Arma_3_Actions#LightOff|LightOff]]"


| vehicle [[setPilotLight]] set
|s1=  vehicle [[setPilotLight]] set


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 23:23, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOnisCollisionLightOnsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 28, 2018 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight. // Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };