setAnimSpeedCoef: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " </dl> <dl class="command_description"> <dt></dt>" to " <dt></dt>") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
||
Line 12: | Line 12: | ||
Doesn't affect upper body animations (reloading, etc.) | Doesn't affect upper body animations (reloading, etc.) | ||
| unit [[setAnimSpeedCoef]] coef | |s1= unit [[setAnimSpeedCoef]] coef | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] |
Revision as of 23:23, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- AnimationsStamina System
Syntax
- Syntax:
- unit setAnimSpeedCoef coef
- Parameters:
- unit: Object
- coef: Number
- Return Value:
- Nothing
Examples
- Example 1:
player setAnimSpeedCoef 0.75;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 14, 2016 - 03:30
- Demellion
- Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
- Posted on November 27, 2016 - 02:02
- Demellion
- Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
- Posted on November 7, 2018 - 08:39 (UTC)
- DrSova
- Didn't work on animals (A3 1.84.144923)
- Posted on November 14, 2019 - 14:09 (UTC)
- nomisum
- Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)