BIS fnc carrier01EdenDelete: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " |p1= |x1= }} " to "}}")
m (Text replacement - " \[\[Category:\{\{Name\|arma3\}\}:[_ ]Functions\|[^ ]+\]\]" to "")
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Aircraft Carrier
|gr1= Aircraft Carrier


| <pre>/*
|descr= <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 36: Line 35:
and
and
1: array of objects in variable in base objects namespace ["bis_carrierParts", []];
1: array of objects in variable in base objects namespace ["bis_carrierParts", []];


Returns: nothing
Returns: nothing
Line 45: Line 43:
{{Wiki|placeholder}}
{{Wiki|placeholder}}


|s1= <!-- [] call [[BIS_fnc_carrier01EdenDelete]]; -->
|s1= <!-- [] call [[BIS_fnc_carrier01EdenDelete]] -->
}}
 
|r1=


|x1=


[[Category:{{Name|arma3}}: Functions|{{uc:Carrier01EdenDelete}}]]
|seealso=
}}

Latest revision as of 01:51, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to delete dynamic aircrfat carrier in EDEN editor. Carrier consists of multiple sub-objects that are linked together bnased on precise memory point positions in 3D space.
	Function will delete carrier parts in EDEN editor after main object is deleted.

	Exucution:
	- Call from EH on the main carrier base model (blank model with momory points and reference config).

		Example:
		class Eventhandlers
		{
			init = "_this call BIS_fnc_Carrier01Init";								//main init fnc, will assemble carrier in game
			AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit";			//function to update objects position in EDEN editor if attributes changed by player
			Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate";					//function to update objects position in EDEN editor if attributes changed by player
			RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit";			//initial EDEN init fnc (main init is still called)
			UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete";	//function  to delete all carrier objects in EDEN editor
		};

	Requirments:
	- An array of carrier parts/objects as a variable attached to main carrier base. This array is created by main BIS_fnc_Carrier01Init.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: carrier Base/object
		and
		1: array of objects in variable in base objects namespace ["bis_carrierParts", []];

	Returns: nothing
	Result: Aircraft Carrier's parts are deleted in EDEN editor.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Aircraft Carrier

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note