BIN fnc getTerrainObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|p1= * + \|x1= * " to " |p1= |r1= |x1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s1= *<!-- ([^ ]+); --> * *\|p1= * *\|r1= * *\|x1= * \}\}" to "|s1= <!-- $1 --> |p1= |r1= |x1= <!-- <code>$1;</code> --> |seealso= }} ") |
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|s1= <!-- [] call [[BIN_fnc_getTerrainObjects]] | |s1= <!-- [] call [[BIN_fnc_getTerrainObjects]] --> | ||
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|x1= | |x1= <!-- <code>[] call [[BIN_fnc_getTerrainObjects]];</code> --> | ||
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Revision as of 02:09, 13 June 2021
Description
- Description:
/* Killzone_Kid Description: Returns terrain objects of the given type for the given area dimensions Parameter(s): 0: ARRAY - area details in Area format (see BIS_fnc_getArea) 1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"] Returns: ARRAY of objects Example: ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects */
- Execution:
- call
- Groups:
- Collisions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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