BIS fnc destroyer01HandleDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.84 | |||
|1.84 | |||
|gr1= Destroyer | |gr1= Destroyer | ||
|descr= <pre>/* | |||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
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_this select 0: mode (Scalar) | _this select 0: mode (Scalar) | ||
0: event Handler Array as documented here - https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HitPart | 0: event Handler Array as documented here - https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HitPart | ||
Returns: nothing | Returns: nothing | ||
Result: Destroyer (ship) window textures are swapped for damaged ones. Simple swap. | Result: Destroyer (ship) window textures are swapped for damaged ones. Simple swap. | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
|[] call [[ | |s1= [] call [[BIS_fnc_destroyer01HandleDamage]] | ||
|p1= | |p1= | ||
| | |r1= | ||
|x1= | |x1= | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 02:12, 13 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a damage visual FX simulation function designed to animate ships bridge windows when shot. Due to engine limitation (damage simulation is disabled for indestructible objects e.g. ships components) this workaround is applied. Execution: - Call from EH on the ship's model part with windows. Example: class Eventhandlers { HitPart = "_this call BIS_fnc_Destroyer01HandleDamage;"; }; Requirements: - Compatible object (e.g. ship component) must have a set of selections that are setup and named by convention. Selections must be defined as hidden selections in order for setObjectTexture to work. Parameter(s): _this select 0: mode (Scalar) 0: event Handler Array as documented here - https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HitPart Returns: nothing Result: Destroyer (ship) window textures are swapped for damaged ones. Simple swap. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01HandleDamage
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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