BIS fnc initWorldScene: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Scenes | |gr1= Scenes | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Karel Moricky | Author: Karel Moricky | ||
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|x1= | |x1= | ||
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}} | }} |
Latest revision as of 02:14, 13 June 2021
Description
- Description:
/* Author: Karel Moricky Description: Initialize world scene Parameter(s): ARRAY of CODEs - random code will be selected and called. The code should contain scene init Returns: Nothing */
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- [] call BIS_fnc_initWorldScene
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note