BIS fnc destroyer01OperateHangarDoors: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \[\[Category:\{\{Name\|arma3\}\}:[_ ]Functions\|[^ ]+\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
||
Line 58: | Line 58: | ||
|x1= | |x1= | ||
|seealso= | |||
}} | }} |
Revision as of 02:16, 13 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to handle animations of ship hangar doors. Execution: - Call from vehicle user actions. Example: class OpenHangarDoor_1 { displayNameDefault ="<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />"; displayName = $STR_DN_OUT_O_DOOR; position = "pos_Door_Hangar_1_Trigger"; priority = 0.4; radius = 1.5; onlyForPlayer = 0; condition = "(((nearestObjects [this,[""Land_Destroyer_01_hull_04_F""],50, false]) select 0) animationPhase ""Door_Hangar_1_1_open"") < 0.1;"; statement = "[this,1] call bis_fnc_destroyer01OperateHangarDoors;"; }; class CloseHangarDoor_1: OpenHangarDoor_1 { displayName = $STR_DN_OUT_C_DOOR; position = "pos_Door_Hangar_1_Trigger"; condition = "(((nearestObjects [this,[""Land_Destroyer_01_hull_04_F""],50, false]) select 0) animationPhase ""Door_Hangar_1_1_open"") >= 0.1;"; statement = "[this,0] call bis_fnc_destroyer01OperateHangarDoors;"; }; Required: Object (ship) must have all animations correctly defined and user actions configured. Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: animation state of doors Returns: nothing Result: Ship's hangar door animation is played with sounds added. Calls bis_fnc_destroyer01AnimateHangarDoors to execute action. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01OperateHangarDoors
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note