BIS fnc priorityQueue PopItem: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.86
|1.86


|gr1= Priority Queue
|gr1= Priority Queue


<!---|arg= local |Multiplayer Arguments=--->
|descr= <pre>/*
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Zozo
Author: Zozo


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Example:
Example:
_myItem = [_priorityQueue_1] call BIS_fnc_PriorityQueue_PopItem;
_myItem = [_priorityQueue_1] call BIS_fnc_PriorityQueue_PopItem;
*</pre>{{placeholder}}<!-- Remove this after fill-in -->
*</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|s1= [] call [[BIS_fnc_priorityQueue_PopItem]]
|s1= [] call [[BIS_fnc_priorityQueue_PopItem]]


|p1= parameter: Datatype - (Optional, default defValue) description
|p1=  


|r1=
|r1=


|x1=
|x1=
|seealso=
}}
}}

Latest revision as of 02:19, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Zozo

	Description:
	Pops the item with the highest priority from the Queue (item with highest index).
	The item is removed from the Queue.
	Complexity: O(1)

	Parameters:
	_handle:INT - Queue handle (get it with BIS_fnc_PriorityQueue_Init)
	_keep:BOOL - if true, the item is not removed from the Queue

	Returns:
	_item:ANY - the item stored in the Queue

	Syntax:
	_item:ANY = [_handle] call BIS_fnc_PriorityQueue_PopItem;

	Example:
	_myItem = [_priorityQueue_1] call BIS_fnc_PriorityQueue_PopItem;
*
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Priority Queue

Syntax

Syntax:
[] call BIS_fnc_priorityQueue_PopItem
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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