BIS fnc reviveOnForcingRespawn: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.42 | |||
| | |gr1= Revive | ||
| | |descr= <pre>/* | ||
Author: Jiri Wainar | Author: Jiri Wainar | ||
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Returns: | Returns: | ||
True if successful, false if not. | True if successful, false if not. | ||
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
| | |s1= [] call [[BIS_fnc_reviveOnForcingRespawn]] | ||
| | |p1= | ||
| | |r1= | ||
| | |x1= | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 02:22, 13 June 2021
Description
- Description:
/* Author: Jiri Wainar Description: Used to execute specific code localy on every client whenever 'forcing respawn' flag changes. Parameters: _this select 0: STRING - Variable that carries the 'being revived' flag over the network, defined by macro VAR_TRANSFER_FORCING_RESPAWN. _this select 1: BOOL - Flag state - true or false. _this select 2: OBJECT - Unit to set the flag for. Returns: True if successful, false if not. */
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [] call BIS_fnc_reviveOnForcingRespawn
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note