BIS fnc priorityQueue IsEmpty: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
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{{ | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.86 | |||
|1.86 | |||
|gr1= Priority Queue | |gr1= Priority Queue | ||
|descr= <pre>/* | |||
Author: Zozo | Author: Zozo | ||
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Example: | Example: | ||
_isTheQueueEmpty = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsEmpty; | _isTheQueueEmpty = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsEmpty; | ||
*</pre>{{placeholder}}<!-- Remove this after fill-in --> | *</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> | ||
|s1= [] call [[BIS_fnc_priorityQueue_IsEmpty]] | |||
| | |p1= | ||
| | |r1= | ||
| | |x1= | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 02:22, 13 June 2021
Description
- Description:
/* Author: Zozo Description: Checks if the Queue is empty Parameters: _handle:INT - Queue handle (get it with BIS_fnc_PriorityQueue_Init) Returns: _empty:BOOL - true if the Queue is empty Syntax: _empty:BOOL = [_handle] call BIS_fnc_PriorityQueue_IsEmpty; Example: _isTheQueueEmpty = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsEmpty; *
- Execution:
- call
- Groups:
- Priority Queue
Syntax
- Syntax:
- [] call BIS_fnc_priorityQueue_IsEmpty
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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