lightIsOn: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ") |
Lou Montana (talk | contribs) m (Text replacement - " \|p([0-9]{1,2})=(.+) * + \| *(\[\[Str.+) * " to " |p$1=$2 |r1=$3 ") |
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|p1= lamppost: [[Object]] | |p1= lamppost: [[Object]] | ||
| [[String]] - Can be one of: | |r1=[[String]] - Can be one of: | ||
* '''"ON"''' - light is on | * '''"ON"''' - light is on | ||
* '''"OFF"''' - light is off | * '''"OFF"''' - light is off |
Revision as of 04:06, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- lightIsOn lamppost
- Parameters:
- lamppost: Object
- Return Value:
- String - Can be one of:
- "ON" - light is on
- "OFF" - light is off
- "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
- "ERROR" - if command fails
Examples
- Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
- Example 2:
_it = lightIsOn object 159582
- Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };
Additional Information
- See also:
- switchLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note