BIS fnc updatePlayerArray: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
|gr1= Respawn| Updates dead player objects to their current respawned objects. | |game1= arma3 | ||
|version1= 1.00 | |||
|gr1= Respawn | |||
|descr= Updates dead player objects to their current respawned objects. | |||
|s1=[input] call [[BIS_fnc_updatePlayerArray]] | |s1=[input] call [[BIS_fnc_updatePlayerArray]] | ||
|p1= input: [[Array]] of [[Object]]s - Array of old player objects| [[Array]] - Array with new player objects|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | |p1= input: [[Array]] of [[Object]]s - Array of old player objects | ||
|r1= [[Array]] - Array with new player objects | |||
|x1= <code>_newPlayerObjects = _oldPlayerObjects [[call]] [[BIS_fnc_updatePlayerArray]];</code> | |||
|seealso= [[player]], [[allPlayers]], [[playableUnits]] | |seealso= [[player]], [[allPlayers]], [[playableUnits]] | ||
}} | }} |
Revision as of 13:04, 13 June 2021
Description
- Description:
- Updates dead player objects to their current respawned objects.
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [input] call BIS_fnc_updatePlayerArray
- Parameters:
- input: Array of Objects - Array of old player objects
- Return Value:
- Array - Array with new player objects
Examples
- Example 1:
_newPlayerObjects = _oldPlayerObjects call BIS_fnc_updatePlayerArray;
Additional Information
- See also:
- playerallPlayersplayableUnits
Notes
-
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