diag setTerrainHeight: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 2.06 | |||
|branch= diag | |branch= diag | ||
|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]]. | |||
|descr= Changes the terrain height of the cell in which given position lies. This command is only available with [[Arma 3: Diagnostics Exe]]. | |||
[[File:A3 diag setTerrainHeight.png|350px|See Example 1 for the code|thumb|right]] | [[File:A3 diag setTerrainHeight.png|350px|See Example 1 for the code|thumb|right]] | ||
{{Feature | Warning | This causes an instant CTD when | {{Feature | Warning | This causes an instant CTD when ''position'' is out of the map! ({{ic|< 0}} and/or {{ic|> [[worldSize]]}})}} | ||
|gr1= Diagnostic | |gr1= Diagnostic | ||
Line 18: | Line 17: | ||
|p2= height: [[Number]] | |p2= height: [[Number]] | ||
|r1= | |||
|x1= <code>[[private]] _fnc_flattenTerrain [[a = b|=]] | |x1= <code>[[private]] _fnc_flattenTerrain [[a = b|=]] | ||
{ | { | ||
[[params]] ["_start", "_a", "_b", "_h"]; | |||
[[for]] "_xStep" [[from]] 0 [[to]] _a [[do]] | |||
{ | |||
[[for]] "_yStep" [[from]] 0 [[to]] _b [[do]] | |||
{ | |||
_start [[vectorAdd]] [_xStep, _yStep, 0] [[diag_setTerrainHeight]] _h; | |||
}; | |||
}; | |||
}; | }; | ||
<nowiki | [<nowiki/>[[position]] [[player]], 50, 50, 150] [[spawn]] _fnc_flattenTerrain;</code> | ||
|seealso= [[diag_getTerrainHeight]] | |seealso= [[diag_getTerrainHeight]] | ||
}} | }} |
Revision as of 13:14, 13 June 2021
Description
- Description:
- Changes the terrain height of the cell in which given position lies. This command is only available with Arma 3: Diagnostics Exe.
- Groups:
- Diagnostic
Syntax
- Syntax:
- position diag_setTerrainHeight height
- Parameters:
- position: Array - In format Position
- height: Number
- Return Value:
- Return value needed
Examples
- Example 1:
private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { _start vectorAdd [_xStep, _yStep, 0] diag_setTerrainHeight _h; }; }; }; [position player, 50, 50, 150] spawn _fnc_flattenTerrain;
Additional Information
- See also:
- diag_getTerrainHeight
Notes
-
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