setAnimSpeedCoef: Difference between revisions

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Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)
Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)
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Revision as of 16:06, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
AnimationsStamina System

Syntax

Syntax:
unit setAnimSpeedCoef coef
Parameters:
unit: Object
coef: Number
Return Value:
Nothing

Examples

Example 1:
player setAnimSpeedCoef 0.75;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on November 14, 2016 - 03:30
Demellion
Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
Posted on November 27, 2016 - 02:02
Demellion
Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
Posted on November 7, 2018 - 08:39 (UTC)
DrSova
Didn't work on animals (A3 1.84.144923)
Posted on November 14, 2019 - 14:09 (UTC)
nomisum
Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)