BIS fnc hasItem: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(s1=)? *((\[[^ ]+\]) (call|spawn) '''(BI(N|S)_fnc_[a-zA-Z0-9_]+)''');? \| *p1 *=" to " |s1= $3 $4 $5 |p1=") |
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|r1=[[Boolean]] - [[true]] if has item | |r1=[[Boolean]] - [[true]] if has item | ||
|x1= <code><nowiki | |x1= <code>[<nowiki/>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> | ||
|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> | |x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> | ||
}} | }} |
Revision as of 17:49, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object, item, searchCrew] call BIS_fnc_hasItem
- Parameters:
- [object, item, searchCrew]: Array
- object: Object or Group - unit, vehicle, container or group of units (since v1.95)
- item: String - item to find
- searchCrew (Optional): Boolean - true to search vehicle crew as well if object is a vehicle. Default - false
- Return Value:
- Boolean - true if has item
Examples
- Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
- Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;
Additional Information
- See also:
- See also needed
Notes
-
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