BIS fnc moveToRespawnPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=") |
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|r1=[[Boolean]] - [[true]]: move succeeded, [[false]]: move failed | |r1=[[Boolean]] - [[true]]: move succeeded, [[false]]: move failed | ||
|x1= <code><nowiki | |x1= <code>[<nowiki/>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code> | ||
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Revision as of 17:51, 13 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
- Parameters:
- unit: Object - unit to move
- position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
- String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
- Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
- canBeDead (Optional): Boolean - Whether or not dead are allowed:
- Return Value:
- Boolean - true: move succeeded, false: move failed
Examples
- Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;
Additional Information
- See also:
- See also needed
Notes
-
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