BIS fnc hasItem: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.94 | |||
|1.94 | |||
|gr1= Inventory | |gr1= Inventory | ||
| Returns [[true]] if object contains given item in inventory / cargo storage.{{Feature | important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution}} | |descr= Returns [[true]] if object contains given item in inventory / cargo storage. | ||
{{Feature | important | This function performs a deep search of inventory / cargo storage, thus is not suitable for per-frame execution.}} | |||
|s1= [object, item, searchCrew] call [[BIS_fnc_hasItem]] | |s1= [object, item, searchCrew] call [[BIS_fnc_hasItem]] | ||
|p1 | |p1= object: [[Object]] or [[Group]] - unit, vehicle, container or group of units (since v1.95) | ||
| | |p2= item: [[String]] - item to find | ||
| | |||
|p3= searchCrew: [[Boolean]] - (Optional, default [[false]]) [[true]] to search vehicle crew as well if object is a vehicle | |||
|r1=[[Boolean]] - [[true]] if has item | |r1= [[Boolean]] - [[true]] if has item | ||
|x1= <code>[<nowiki/>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> | |x1= <code>[<nowiki/>[[player]], "ItemMap"] [[call]] [[BIS_fnc_hasItem]];</code> | ||
|x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> | |x2= <code>[tank, "FirstAidKit", [[true]]] [[call]] [[BIS_fnc_hasItem]];</code> | ||
|seealso= | |||
}} | }} |
Revision as of 18:38, 13 June 2021
Description
- Description:
- Returns true if object contains given item in inventory / cargo storage.
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- [object, item, searchCrew] call BIS_fnc_hasItem
- Parameters:
- object: Object or Group - unit, vehicle, container or group of units (since v1.95)
- item: String - item to find
- searchCrew: Boolean - (Optional, default false) true to search vehicle crew as well if object is a vehicle
- Return Value:
- Boolean - true if has item
Examples
- Example 1:
[player, "ItemMap"] call BIS_fnc_hasItem;
- Example 2:
[tank, "FirstAidKit", true] call BIS_fnc_hasItem;
Additional Information
- See also:
- See also needed
Notes
-
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