set3DENMissionAttributes: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
|arma3 | |game1= arma3 | ||
|version1= 1.56 | |||
|1.56 | |||
|gr1= Eden Editor | |gr1= Eden Editor | ||
| Set [[Eden_Editor:_Scenario_Atttributes|scenario attributes]]. | |descr= Set [[Eden_Editor:_Scenario_Atttributes|scenario attributes]]. | ||
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is an engine-driven attribute) value in config. | |||
An attribute is identified by its <tt>property</tt> (<tt>data</tt> when it is engine- | For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Scenario|Mission Attributes]]. | ||
{{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | {{Feature|important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}} | ||
|s1= | |s1= [[set3DENMissionAttributes]] [<nowiki/>[section1, class1, value1], ...] | ||
|p1= sectionN: [[String]] - attribute section | |||
|p2= classN: [[String]] - attribute name | |||
|p3= valueN: [[Anything]] - new attribute value | |||
|r1= [[Boolean]] - [[true]] if the value was set | |r1= [[Boolean]] - [[true]] if the value was set | ||
|x1= <code>[[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer","respawn",3],["Multiplayer","respawnDelay",10]];</code> | |x1= <code>{{cc|set respawn type to 3 and respawn delay to 10 seconds}} | ||
[[set3DENMissionAttributes]] <nowiki>[[</nowiki>"Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];</code> | |||
| | |seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | ||
[[get3DENMissionAttribute]] [[set3DENMissionAttribute]] | |||
}} | }} | ||
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<dt class="note">[[User:R3vo|R3vo]]</dt> | <dt class="note">[[User:R3vo|R3vo]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Usually, the attributes value can be recieved by <code>_sectionName [[get3DENMissionAttribute]] _attributeName; | Usually, the attributes value can be recieved by <code>_sectionName [[get3DENMissionAttribute]] _attributeName; {{cc|See example above}}</code> | ||
However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br> | However, if the attribute was not changed and it is default value is used [[get3DENMissionAttribute]] might return [[Nothing]], even though in [[Eden Editor]] the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:<br> | ||
<code>_sectionName [[get3DENMissionAttribute]] _propertyName; | <code>_sectionName [[get3DENMissionAttribute]] _propertyName; | ||
{{cc|or}} | |||
_sectionName [[get3DENMissionAttribute]] _dataName;</code> | |||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 18:58, 13 June 2021
Description
- Description:
- Set scenario attributes. An attribute is identified by its property (data when it is an engine-driven attribute) value in config. For the list of all attributes with their properties, see Mission Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENMissionAttributes [[section1, class1, value1], ...]
- Parameters:
- sectionN: String - attribute section
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
// set respawn type to 3 and respawn delay to 10 seconds set3DENMissionAttributes [["Multiplayer", "respawn", 3], ["Multiplayer", "respawnDelay", 10]];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on January 2, 2019 - 12:09 (UTC)
- R3vo
-
Usually, the attributes value can be recieved by
_sectionName get3DENMissionAttribute _attributeName; // See example above
However, if the attribute was not changed and it is default value is used get3DENMissionAttribute might return Nothing, even though in Eden Editor the attribute has got a value. In that case the attribute's config name is not identical to the 'property' or 'data' config value. To get the right values in these cases one has to do:
_sectionName get3DENMissionAttribute _propertyName; // or _sectionName get3DENMissionAttribute _dataName;