BIS fnc absSpeed: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 15: Line 15:
|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns absolute [[speed]] of a vehicle in kilometers per hour (km/h)
|descr= Returns absolute [[speed]] of a vehicle in kilometers per hour (km/h)


|s1=[[Object]] call [[BIS_fnc_absSpeed]]
|s1=[[Object]] call [[BIS_fnc_absSpeed]]

Revision as of 20:36, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns absolute speed of a vehicle in kilometers per hour (km/h)
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Object call BIS_fnc_absSpeed
Parameters:
Object - Vehicle
Return Value:
Number

Examples

Example 1:
if (((vehicle player) call BIS_fnc_absSpeed) > 150) then { hint "There goes my driver's license :("; };
Example 2:
_kmh = (vehicle player) call BIS_fnc_absSpeed; _miles = _kmh / 1.609344;

Additional Information

See also:
speed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note