isNull: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
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|gr1= Variables | |gr1= Variables | ||
| Checks whether the tested item is null.<br> | |descr= Checks whether the tested item is null.<br> | ||
Which null type the item has to be equal to depends on the type of game entity tested: | Which null type the item has to be equal to depends on the type of game entity tested: | ||
Revision as of 21:10, 13 June 2021
Description
- Description:
- Checks whether the tested item is null.
Which null type the item has to be equal to depends on the type of game entity tested: - Problems:
- teamMemberNull for Team Member type is not supported. Use
private _isNull = _teamMember isEqualTo teamMemberNull
instead. - Groups:
- Variables
Syntax
- Syntax:
- isNull entity
- Parameters:
- entity: Object, Control, Display, Group, Location, Task, Script, Config or Diary Record
- Return Value:
- Boolean
Examples
Additional Information
- See also:
- controlNulldisplayNullgrpNulllocationNullobjNulltaskNullteamMemberNullscriptNullconfigNulltypeName
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note