scriptDone: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
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|gr1= Program Flow
|gr1= Program Flow


| Check if a script is finished running using the [[Script_(Handle)]] returned by [[execVM]] or [[spawn]].
|descr= Check if a script is finished running using the [[Script_(Handle)]] returned by [[execVM]] or [[spawn]].


|s1=  '''scriptDone''' handle
|s1=  '''scriptDone''' handle

Revision as of 21:17, 13 June 2021

Hover & click on the images for description

Description

Description:
Check if a script is finished running using the Script_(Handle) returned by execVM or spawn.
Groups:
Program Flow

Syntax

Syntax:
scriptDone handle
Parameters:
handle: Script (Handle) - handle returned by spawn or execVM
Return Value:
Boolean

Examples

Example 1:
SQS Syntax:@scriptDone _Handle
Example 2:
SQF Syntax:script_handler = [parameters] execVM "scriptname.sqf"; waitUntil { scriptDone script_handler };

Additional Information

See also:
execVMspawnterminatescriptNull

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 03:54, 11 September 2009
Bn880
A Null Script handle can be created in this manner: _handle = 0 spawn {}; That is what any Script_(Handle) becomes when a script is finished running, meaning it will test as true with: scriptDone _handle and it returns "<NULL-script>" when converted to string. This in turn lets you initialize the variable with a completed Script_(Handle) and lets you test the variable even though nothing else may have set the handle by creating a script with spawn or execVM. It also lets you store and manage script handles in arrays, and a few other sexy things.