setLightIntensity: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
||
Line 11: | Line 11: | ||
|eff= local | |eff= local | ||
| Sets intensity of light. | |descr= Sets intensity of light. | ||
|s1= light [[setLightIntensity]] value | |s1= light [[setLightIntensity]] value |
Revision as of 21:19, 13 June 2021
Description
- Description:
- Sets intensity of light.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightIntensity value
- Parameters:
- light: Object
- value: Number
- Return Value:
- Nothing
Examples
- Example 1:
myLight setLightIntensity 4;
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightBrightnesssetLightAttenuationsetLightUseFlaresetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 24, 2014 - 23:37
- ffur2007slx2_5
- In Arma 3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example:
_light setLightIntensity 3000;// same as _light setLightBrightness 1;