Bug List – ArmA: Armed Assault
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The Aimpoint has a circular icon when zoomed in that is not transparent enough to use effectively. The [http://ofp.dyndns.org/Images/m4AimPoint.jpg current icon] obstructs your aim more than assists. The tracers are also hidden by the icon. It would also be more user friendly in game if the lense zoomed in just a tad more. Right now, the casing around the lense takes up alot of space and also objstructs your view. On most Aimpoints the lense cover flips up and not out to the side. Just removing the lense cover fliped out to the side would be a big improvement. -[[User:Pennywise|Pennywise]] | The Aimpoint has a circular icon when zoomed in that is not transparent enough to use effectively. The [http://ofp.dyndns.org/Images/m4AimPoint.jpg current icon] obstructs your aim more than assists. The tracers are also hidden by the icon. It would also be more user friendly in game if the lense zoomed in just a tad more. Right now, the casing around the lense takes up alot of space and also objstructs your view. On most Aimpoints the lense cover flips up and not out to the side. Just removing the lense cover fliped out to the side would be a big improvement. -[[User:Pennywise|Pennywise]] | ||
}} | }} | ||
{{Bug priority| | {{Bug priority|5| | ||
The Dragunov rifle's scope is ''way'' off considering the range of typical engagement. The optics are useless because you rarely shoot someone beyond 1 kilometer and when closer you have to guess where above the top chevron the bullet will land. This seriously hinders sniping missions because SVD would otherwise be dead accurate. [1.02] | The Dragunov rifle's scope is ''way'' off considering the range of typical engagement. The optics are useless because you rarely shoot someone beyond 1 kilometer and when closer you have to guess where above the top chevron the bullet will land. This seriously hinders sniping missions because SVD would otherwise be dead accurate. [1.02] | ||
-[[User:Celery|Celery]] | -[[User:Celery|Celery]] | ||
}} | }} | ||
{{Bug priority| | {{Bug priority|5| | ||
Many weapons have a excessive bullet dispersion that makes aiming very difficult [http://mio.discoremoto.alice.it/benna86/ArmA/aim.divx Video1] [http://mio.discoremoto.alice.it/benna86/ArmA/mk19.divx Video2] [1.02] -[[User:Benna86|Benna86]] | Many weapons have a excessive bullet dispersion that makes aiming very difficult [http://mio.discoremoto.alice.it/benna86/ArmA/aim.divx Video1] [http://mio.discoremoto.alice.it/benna86/ArmA/mk19.divx Video2] [1.02] -[[User:Benna86|Benna86]] | ||
}} | }} | ||
{{Bug priority| | {{Bug priority|5| | ||
Many explosive weapons make infantry target take off [http://mio.discoremoto.alice.it/benna86/ArmA/flyingmen.divx Video1] [http://mio.discoremoto.alice.it/benna86/ArmA/tow.divx Video2] [1.02] -[[User:Benna86|Benna86]] | Many explosive weapons make infantry target take off [http://mio.discoremoto.alice.it/benna86/ArmA/flyingmen.divx Video1] [http://mio.discoremoto.alice.it/benna86/ArmA/tow.divx Video2] [1.02] -[[User:Benna86|Benna86]] | ||
}} | }} | ||
{{Bug priority| | {{Bug priority|5| | ||
Laser designator have got wrong animation [http://mio.discoremoto.alice.it/benna86/ArmA/laser.divx Video] [1.02] -[[User:Benna86|Benna86]] | Laser designator have got wrong animation [http://mio.discoremoto.alice.it/benna86/ArmA/laser.divx Video] [1.02] -[[User:Benna86|Benna86]] | ||
}} | }} | ||
{{Bug priority| | {{Bug priority|5| | ||
Rpg don't hit enemy infantry near the explosion point [http://mio.discoremoto.alice.it/benna86/ArmA/armarpg2.JPG Image] [1.02] -[[User:Benna86|Benna86]] | Rpg don't hit enemy infantry near the explosion point [http://mio.discoremoto.alice.it/benna86/ArmA/armarpg2.JPG Image] [1.02] -[[User:Benna86|Benna86]] | ||
}} | }} | ||
[[Category:ArmA: Troubleshooting|Bugs list]] | [[Category:ArmA: Troubleshooting|Bugs list]] |
Revision as of 03:49, 2 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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