Bug List – ArmA: Armed Assault
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In broad day light when player faces sun (not looking up) - the ambient light is reduced. When the player faces away from sun the ambient light increases. This is not the same as looking into the sun where light blinds the player. Glare effect should be lighter facing towards the light source (sun) and much brighter looking into the sun. To test this try walking outside on a sunny day and look around and use a light meter in front of your face. The game is attempting to mimic aperture restriction like in a camera - however it causes lots of other graphic anomolies in the game relating to shading and texture flashing and in its current form creates an unnatural feeling to game lighting. [1.02] --[[User:Rick0Shay|Rick0Shay]] | In broad day light when player faces sun (not looking up) - the ambient light is reduced. When the player faces away from sun the ambient light increases. This is not the same as looking into the sun where light blinds the player. Glare effect should be lighter facing towards the light source (sun) and much brighter looking into the sun. To test this try walking outside on a sunny day and look around and use a light meter in front of your face. The game is attempting to mimic aperture restriction like in a camera - however it causes lots of other graphic anomolies in the game relating to shading and texture flashing and in its current form creates an unnatural feeling to game lighting. This may be a card specific problem but don't think so. Card used Geforce 8800GTS 640MB. Latest nVidia drivers. [1.02] --[[User:Rick0Shay|Rick0Shay]] | ||
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Revision as of 16:08, 2 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
Units/Vehicles
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Visual Issues
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Weapons
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