Bug List – ArmA: Armed Assault

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{{Bug priority|5|2=
{{Bug priority|5|2=
Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=09d2809fdcc58a9c5787b306e73959e5;act=ST;f=64;t=56229 Link]  [1.02 Ger]  [[User:SOBR|[BQMS] SOBR]]}}
Armour values are HIGHLY messed up. Penetration and Armour is way too unrealistic. See List on BI forum for exact information. This should be fixed ASAP for the sake of realism and equality. [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=09d2809fdcc58a9c5787b306e73959e5;act=ST;f=64;t=56229 Link]  [1.02 Ger]  [[User:SOBR|[BQMS] SOBR]]}}
{{Bug priority|5|
Shooting with a tank to a tent leaves the men inside the tent alive [http://mio.discoremoto.alice.it/benna86/ArmA/armatent.JPG Image] [1.02] -[[User:Benna86|Benna86]]
: Please specify the ammunition type, Sabots are KE rounds and are not explosive (and have no splash damage), so unless it was HEAT it's not a bug.[][]
: Personally I have never (thankfully) been fired at by a modern tank - but I'm sure any round AP or HE fired at close range directly at me or my feet would cause sufficient damage to render me useless as a human being or a virtual one in the case of AA. In reality the sheer force of the shockwave (splash damage) of the round slamming into the ground or a soldier nearby and the percussion shock from the gun would most likely incapacitate anything within a 15' radius. So I reckon this is a moot point. Certainly the tent should not be standing afterwards when the tank fires through or into it at a distance of a few meters - which in AA it tends to do. Perhaps this is a missing realism feature - but then again if AA wants to be the ultimate war simulation it purports to be then I would say this is a bug. [[User:RickOShay|[RickOShay]]]
}}


==Units/Vehicles==
==Units/Vehicles==

Revision as of 00:12, 4 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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