Bug List – ArmA: Armed Assault

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Displaying the compass or the watch in a night mission make all the trees and bush bright in the dark. ATI card [1.02] -[[User:L etranger|L etranger]]
Displaying the compass or the watch in a night mission make all the trees and bush bright in the dark. ATI card [1.02] -[[User:L etranger|L etranger]]
: Happens on nVidia as well [http://kint.1g.fi/arma/compassprob_1.jpg pic1], [http://kint.1g.fi/arma/compassprob_2.jpg pic2] -[[User:H-|H-]]
: Happens on nVidia as well [http://kint.1g.fi/arma/compassprob_1.jpg pic1], [http://kint.1g.fi/arma/compassprob_2.jpg pic2] -[[User:H-|H-]]
}}
{{Bug priority|4|
Initial texture load on new Geforce 8800 GTS 640 MB DX10 card is delayed on most objects, terrain, vehicles etc. Sometimes textures continue to load for up to a few seconds as you look around. Post effects lighting is also therefore delayed.  Could be an issue with most cards - not sure. This has something to do with lighting / shadow process. Certain textures like sand on beach (too numerous to mention) and rock texture near road fails to load or process correctly. These textures are visible on edge of scene but not if directly in front of player (shadow?). This also applies to sand 'texture patch' directly below player when swimming in water. Settings all on highest level. Card works perfectly in all other games. Using latest Nvidia drivers. Machine is Intel Dual core with 2 GB DDR2 800mhz ram[1.02] -[[User:Rick0Shay|Rick0Shay]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
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{{Bug priority|5|When tabbing through selection buttons it is nearly impossible to see which one is currently active (only a 1-pixel light green border as indicator). [1.02] --[[User:Kronzky|Kronzky]] 22:20, 26 December 2006 (CET)}}
{{Bug priority|5|When tabbing through selection buttons it is nearly impossible to see which one is currently active (only a 1-pixel light green border as indicator). [1.02] --[[User:Kronzky|Kronzky]] 22:20, 26 December 2006 (CET)}}


{{Bug priority|5|
Rain is 'drawn' inside buildings. Specifically when you run up the stairs in double storey buildings rain is visible as if you were still outside. I would say this is a bug if the most realistic combat simulation is aiming at realism. [1.02] --[[User:Rick0Shay|Rick0Shay]]
}}
{{Bug priority|5|
Headlights and searchlight is 'drawn' inside some buildings and through walls. I would say this is a bug if the most realistic combat simulation is aiming at realism.[1.02] --[[User:Rick0Shay|Rick0Shay]]
}}
{{Bug priority|5|
Searchlight from chopper is 'drawn' inside some buildings and through walls. I would say this is a bug if the most realistic combat simulation is aiming at realism.[1.02] --[[User:Rick0Shay|Rick0Shay]]
}}
{{Bug priority|5|
When player disembarks into waist high water - water is often drawn over players head. A blue haze is drawn over sky and terrain presumably to show that the player is underwater - but there is no sound or indicator to show this. Clearly there is a problem with wave / water height calculation. [1.02] --[[User:Rick0Shay|Rick0Shay]]
}}


{{Bug priority|5|
{{Bug priority|5|
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When the seagul takes off from perching on the ground, it will pass through the ground before it takes wing as part of its animation routine. [v1.03]  --[[User:Plaintiff1|Plaintiff1]]
When the seagul takes off from perching on the ground, it will pass through the ground before it takes wing as part of its animation routine. [v1.03]  --[[User:Plaintiff1|Plaintiff1]]
}}
}}


==Weapons==
==Weapons==

Revision as of 23:13, 3 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

Template:Bug priority Template:Bug priority

Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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