Bug List – ArmA: Armed Assault
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{{Bug priority|2| | {{Bug priority|2| | ||
Night sets in too abruptly. MP Clean Sweep mission revealed that bug just by chance. I have set up a small [http://surfacezero.com/uploads/Sniperwolf572/AbruptNight.Intro.rar test mission] to show it's occurrence. Play the mission and accelerate time, few minutes afterwards everything besides the sky goes black. Time at which this happens varies from month and day, so every day has the bug occurring at different time. Reverse happens in the morning, set the time of the test mission provided to 05:30 and accelerate time. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | Night sets in too abruptly. MP Clean Sweep mission revealed that bug just by chance. I have set up a small [http://surfacezero.com/uploads/Sniperwolf572/AbruptNight.Intro.rar test mission] to show it's occurrence. Play the mission and accelerate time, few minutes afterwards everything besides the sky goes black. Time at which this happens varies from month and day, so every day has the bug occurring at different time. Reverse happens in the morning, set the time of the test mission provided to 05:30 and accelerate time. | ||
''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | |||
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{{Bug priority|2| | {{Bug priority|2| | ||
There are still problems with showing simplest LODs in short distance. This causes situations like: someone is shooting at me from within building, but I cant see him because i see simplest LOD (box)even if i'm near object. This causes game to be totally unplayable. When alt+Tab and return to game everything looks fine (LODs are correct). I'm using good hardware. -[1.02 Polish]-[[User:Gutekfiutek|Gutekfiutek]] | There are still problems with showing simplest LODs in short distance. This causes situations like: someone is shooting at me from within building, but I cant see him because i see simplest LOD (box)even if i'm near object. This causes game to be totally unplayable. When alt+Tab and return to game everything looks fine (LODs are correct). I'm using good hardware. -[1.02 Polish]-[[User:Gutekfiutek|Gutekfiutek]] | ||
}} | }} | ||
{{Bug priority|3| | {{Bug priority|3| | ||
Vehicle '''Compass Contrast''' is inadequate. Cannot read it against sky. It should be light text on a dark background. Make the background darker. [http://i111.photobucket.com/albums/n125/Dr_Eyeball/ArmA/ArmA_Compass_Contrast.jpg See image] -- [1.02] [[User:Dr_Eyeball|Dr_Eyeball]], 18 Dec 2006. | Vehicle '''Compass Contrast''' is inadequate. Cannot read it against sky. It should be light text on a dark background. Make the background darker. [http://i111.photobucket.com/albums/n125/Dr_Eyeball/ArmA/ArmA_Compass_Contrast.jpg See image] -- [1.02] [[User:Dr_Eyeball|Dr_Eyeball]], 18 Dec 2006. | ||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
Light cones light up objects and terrain behind them, where those objects and terrain are not exposed to light in any way. [http://www.surfacezero.com/uploads/Sniperwolf572/lightConeIssue.jpg Screenshot] to demonstrate. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | Light cones light up objects and terrain behind them, where those objects and terrain are not exposed to light in any way. [http://www.surfacezero.com/uploads/Sniperwolf572/lightConeIssue.jpg Screenshot] to demonstrate. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
The stones on the terrain glow in the night and seem to be gold [http://www.mitglied.lycos.de/florianbenz/map_pic/GLOW.jpg Screenshot][v1.02] --[[User:Nephris|Nephris]] | The stones on the terrain glow in the night and seem to be gold [http://www.mitglied.lycos.de/florianbenz/map_pic/GLOW.jpg Screenshot][v1.02] --[[User:Nephris|Nephris]] | ||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
Displaying the compass or the watch in a night mission make all the trees and bush bright in the dark. ATI card [1.02] -[[User:L etranger|L etranger]] | Displaying the compass or the watch in a night mission make all the trees and bush bright in the dark. ATI card [1.02] -[[User:L etranger|L etranger]] | ||
: Happens on nVidia as well [http://kint.1g.fi/arma/compassprob_1.jpg pic1], [http://kint.1g.fi/arma/compassprob_2.jpg pic2] -[[User:H-|H-]] | : Happens on nVidia as well [http://kint.1g.fi/arma/compassprob_1.jpg pic1], [http://kint.1g.fi/arma/compassprob_2.jpg pic2] -[[User:H-|H-]] | ||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
Editor or map not displayed correctly in Windows Vista. When you zoom out, the menu on the right disappears ( [[media:bug-arma-editor1.jpg|example1]], [[media:bug-arma-editor2.jpg|example2]]) -- [v1.02,german] --[[User:Sentinel|Sentinel]] | Editor or map not displayed correctly in Windows Vista. When you zoom out, the menu on the right disappears ( [[media:bug-arma-editor1.jpg|example1]], [[media:bug-arma-editor2.jpg|example2]]) -- [v1.02,german] --[[User:Sentinel|Sentinel]] | ||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
Night vision is apparently unusable on certain system settings. The HDR effect gets overbright and all you see is green light. My graphics card is GF6600GT with the newest drivers. Here is a [http://koti.mbnet.fi/celery/pics/arma_nv1.jpg picture] [v1.02] --[[User:Celery|Celery]] | Night vision is apparently unusable on certain system settings. The HDR effect gets overbright and all you see is green light. My graphics card is GF6600GT with the newest drivers. Here is a [http://koti.mbnet.fi/celery/pics/arma_nv1.jpg picture] [v1.02] --[[User:Celery|Celery]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Wood stacks looking strange if destroyed [http://www.surfacezero.com/uploads/burns/ARMA_bug4.jpg pic] ''[1.02]'' [[User:Burns|burns]] 02:07, 16 December 2006 (CET) | Wood stacks looking strange if destroyed [http://www.surfacezero.com/uploads/burns/ARMA_bug4.jpg pic] ''[1.02]'' [[User:Burns|burns]] 02:07, 16 December 2006 (CET) | ||
:This might also be a design decision, as if wood stacks get unbalanced and collapse. --[[User:Sniperwolf572|Sniperwolf572]] 17:27, 18 December 2006 (CET) | :This might also be a design decision, as if wood stacks get unbalanced and collapse. --[[User:Sniperwolf572|Sniperwolf572]] 17:27, 18 December 2006 (CET) | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Glass for hostel are not transparent for unit [1.0.2 GER] [[user:dob|dob]] | Glass for hostel are not transparent for unit [1.0.2 GER] [[user:dob|dob]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Glass visor/optic on Stinger is see-trough. Similar to old OFP glasses bug. [http://www.surfacezero.com/uploads/Sniperwolf572/seetrough_glass.jpg Screenshot] demonstrating the bug. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | Glass visor/optic on Stinger is see-trough. Similar to old OFP glasses bug. [http://www.surfacezero.com/uploads/Sniperwolf572/seetrough_glass.jpg Screenshot] demonstrating the bug. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
}} | }} | ||
{{Bug priority|5|Double crosshairs on first person view on gunner position of Stryker (M2). [http://www.surfacezero.com/uploads/Sniperwolf572/doublecrosshairs.jpg Screenshot] to demonstrate. Upper crosshair should probably be the dot crosshair. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | {{Bug priority|5|Double crosshairs on first person view on gunner position of Stryker (M2). [http://www.surfacezero.com/uploads/Sniperwolf572/doublecrosshairs.jpg Screenshot] to demonstrate. Upper crosshair should probably be the dot crosshair. ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
All Weapons with mounted Grenadelauncher (M4+M203...): Left hand placed in wrong position! It stucks between weapon and grenadelauncher! Its supposed to be placed below the GL! ''[1.02 german]'' --[[User:TheVoodoo|TheVoodoo]] | All Weapons with mounted Grenadelauncher (M4+M203...): Left hand placed in wrong position! It stucks between weapon and grenadelauncher! Its supposed to be placed below the GL! ''[1.02 german]'' --[[User:TheVoodoo|TheVoodoo]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
During pistol reload animation, primary weapon proxy is attached to the arm instead of the back. Can look very weird if aiming up or down. [http://www.surfacezero.com/uploads/Sniperwolf572/primwproxdpr.jpg Screenshot] ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | During pistol reload animation, primary weapon proxy is attached to the arm instead of the back. Can look very weird if aiming up or down. [http://www.surfacezero.com/uploads/Sniperwolf572/primwproxdpr.jpg Screenshot] ''[1.02]'' -[[User:Sniperwolf572|Sniperwolf572]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Harrier Cockpit window allows to look through building walls. [http://www.zz-united.de/bilder/wallhack.JPG See Image] --[[User:SniperAndy|SniperAndy]] | Harrier Cockpit window allows to look through building walls. [http://www.zz-united.de/bilder/wallhack.JPG See Image] --[[User:SniperAndy|SniperAndy]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Still problems with destruction/rost-texture. Destroyed vehicles show different textures in different distances, sometimes flickering between regular and destructed texture. [[User:Weasel75|Weasel75]] 12:04, 18 December 2006 (CET) | Still problems with destruction/rost-texture. Destroyed vehicles show different textures in different distances, sometimes flickering between regular and destructed texture. [[User:Weasel75|Weasel75]] 12:04, 18 December 2006 (CET) | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Dead corps disappear,already reported by burns with ver.1.01..I add a video for better explanation ,not with all units & only in 1st person view,Blufor Officer yes for example. [http://www.gops.it/video/arma_body_bug.wmv See video] --[1.02]-- [[User:Lujon|Lujon]] | Dead corps disappear,already reported by burns with ver.1.01..I add a video for better explanation ,not with all units & only in 1st person view,Blufor Officer yes for example. [http://www.gops.it/video/arma_body_bug.wmv See video] --[1.02]-- [[User:Lujon|Lujon]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Problem with LODs. Sometimes simplest LOd is visible near object --[1.02 Polish]-- [[User:Gutekfiutek|Gutekfiutek]] | Problem with LODs. Sometimes simplest LOd is visible near object --[1.02 Polish]-- [[User:Gutekfiutek|Gutekfiutek]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Bug inside Blackhawk,from co pilot view.[http://www.gops.it/foto/arma_bh_bug.jpg Screenshot]-[1.02]-[[User:Lujon|Lujon]] | Bug inside Blackhawk,from co pilot view.[http://www.gops.it/foto/arma_bh_bug.jpg Screenshot]-[1.02]-[[User:Lujon|Lujon]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
In Abramswhile rotating head in driver position (outside) player gets inside turret (turret must be rotated) [http://img344.imageshack.us/img344/581/bugac5.jpg] -[1.? Polish]-[[User:Gutekfiutek|Gutekfiutek]] | In Abramswhile rotating head in driver position (outside) player gets inside turret (turret must be rotated) [http://img344.imageshack.us/img344/581/bugac5.jpg] -[1.? Polish]-[[User:Gutekfiutek|Gutekfiutek]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Custom face are very bright on ATI card. [1.02] -[[User:L etranger|L etranger]] | Custom face are very bright on ATI card. [1.02] -[[User:L etranger|L etranger]] | ||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| | ||
Many (empty) symbols in Editor are placed in the world with incorrect position and rotation. ([http://fizgig.fi.funpic.de/ARMA-placement-error.jpg example picture]) ''[1.02 - german]'' 23.Dec.06 -[[User:Fizgig de|Fizgig de]] | Many (empty) symbols in Editor are placed in the world with incorrect position and rotation. ([http://fizgig.fi.funpic.de/ARMA-placement-error.jpg example picture]) ''[1.02 - german]'' 23.Dec.06 -[[User:Fizgig de|Fizgig de]] | ||
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{{Bug priority|5|When tabbing through selection buttons it is nearly impossible to see which one is currently active (only a 1-pixel light green border as indicator). [1.02] --[[User:Kronzky|Kronzky]] 22:20, 26 December 2006 (CET)}} | {{Bug priority|5| | ||
When tabbing through selection buttons it is nearly impossible to see which one is currently active (only a 1-pixel light green border as indicator). [1.02] --[[User:Kronzky|Kronzky]] 22:20, 26 December 2006 (CET)}} | |||
{{Bug priority|5| | {{Bug priority|5| |
Revision as of 03:30, 4 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
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1. Post in the appropriate section.
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3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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Weapons
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