Bug List – ArmA: Armed Assault
Line 196: | Line 196: | ||
: Bug or feature? --[[User:BigDawgKS|Big Dawg KS]] | : Bug or feature? --[[User:BigDawgKS|Big Dawg KS]] | ||
:: It would be a feature If they didn't engage targets with rpg on such short distances (kamikaze style) [[User:Funnyguy1|Funnyguy1]] 13:30, 22 December 2006 (CET) | :: It would be a feature If they didn't engage targets with rpg on such short distances (kamikaze style) [[User:Funnyguy1|Funnyguy1]] 13:30, 22 December 2006 (CET) | ||
::: Even more funny - you walk into the field of view and AI (AK selected) actually switches to RPG just to fire at you (you <nowiki>=</nowiki> single soldier) [[User:Weasel75|Weasel75]] 08:30, 28 December 2006 (CET) | ::: Even more funny - you walk into the field of view and AI (AK selected) actually switches to RPG just to fire at you (you <nowiki>=</nowiki> single soldier) [[User:Weasel75|Weasel75]] 08:30, 28 December 2006 (CET) | ||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
Line 219: | Line 219: | ||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
Helicopters don't turn their lights on at night but cars do. Not clear whether this is a bug but it is inconsistent. Example: in the mission editor create a player unit, an HMMVW-M2 and a flying MH-6. Set the mission time to midnight. The HMMVW will have its lights on, the MH-6 won't. ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:54, 30 December 2006 (CET)(CET) | Helicopters don't turn their lights on at night but cars do. Not clear whether this is a bug but it is inconsistent. Example: in the mission editor create a player unit, an HMMVW-M2 and a flying MH-6. Set the mission time to midnight. The HMMVW will have its lights on, the MH-6 won't. ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:54, 30 December 2006 (CET)(CET) | ||
: I tried this and MH-6 had its light on but the strange thing was the MH-6 lights were there but the MH-6 was not! MH-6 disappeared and then reappeared a few seconds later! Very buggy software !! [[User:Major Latency|Major Latency]] | |||
}} | }} | ||
{{Bug priority|5| | {{Bug priority|5| |
Revision as of 17:40, 4 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
Template:Bug priority Template:Bug priority
Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority
AI Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Audio Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Collision Issues
Template:Bug priority Template:Bug priority Template:Bug priority
Control Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Editing & Scripting
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Island & Object Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Mission Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Multi Player Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Dedicated Server Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Performance Issues
Physics Issues
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Realism Issues
Template:Bug priority }} Template:Bug priority
Units/Vehicles
Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority
Visual Issues
Weapons
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority
Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority Template:Bug priority