needReload: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma1 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma1 |version1= $1 |game2") |
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|game2= arma2 | |game2= arma2 |
Revision as of 00:24, 14 June 2021
Description
- Description:
- Return how much vehicle wants to reload its weapons.
- Groups:
- Weapons
Syntax
- Syntax:
- needReload vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Number Range: 0-1, 0: full mag, 1: empty mag
Examples
- Example 1:
_seriousness = needReload _vehicle;
- Example 2:
if (needReload player == 1) then {reload player};
Additional Information
- See also:
- reloadreloadEnabledenableReload
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons