Bug List – ArmA: Armed Assault

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(→‎General Issues: Bug Priorities/removing non-bugs)
(→‎AI Issues: Bug Priorities/removed non-bugs)
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{{Bug priority|3|
{{Bug priority|3|
The Harrier will not fire at anything (completely useless).[v1.02 czech]--[[User:chris3270|chris3270]]
The Harrier will not fire at anything (completely useless).[v1.02 czech]--[[User:chris3270|chris3270]]
}}
{{Bug priority|3|
AI with rocket launcher shoots all his rockets towards a vehicle. When he destroy a vehicle, he reloads and shoot towards it again. -[[User:Pavka|Pavka]]
}}
{{Bug priority|3|
cease fire command, it is good the ai automatically overides the order and open fires on enemy that has descoverd them, but at a distance where there is no threat ai spots a target starts firing at it, then you order a cease fire, it will last 2 seconds and then they will open fire again very anoying when trying to be stealthy armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
}}
{{Bug priority|4|
{{Bug priority|4|
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Helicopters don't turn their lights on at night but cars do.  Not clear whether this is a bug but it is inconsistent.  Example:  in the mission editor create a player unit, an HMMVW-M2 and a flying MH-6.  Set the mission time to midnight.  The HMMVW will have its lights on, the MH-6 won't. ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:54, 30 December 2006 (CET)(CET)
Helicopters don't turn their lights on at night but cars do.  Not clear whether this is a bug but it is inconsistent.  Example:  in the mission editor create a player unit, an HMMVW-M2 and a flying MH-6.  Set the mission time to midnight.  The HMMVW will have its lights on, the MH-6 won't. ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:54, 30 December 2006 (CET)(CET)
: I tried this and MH-6 had its light on but the strange thing was the MH-6 lights were there but the MH-6 was not! MH-6 disappeared and then reappeared a few seconds later!  Very buggy software !! [[User:Major Latency|Major Latency]]  
: I tried this and MH-6 had its light on but the strange thing was the MH-6 lights were there but the MH-6 was not! MH-6 disappeared and then reappeared a few seconds later!  Very buggy software !! [[User:Major Latency|Major Latency]]  
}}
{{Bug priority|4|
ai pathfinding when behaviour set to danger or stelth, (mainly stelth) go AWOL when keeping formation, traversing patchy forrest land, unable to follow correctly through citties and mountain tops armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
}}
{{Bug priority|5|
{{Bug priority|5|
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The gunner in the HMMVW-M2 is able to override the headlights.  Example:  in the mission editor, create a player unit and an HMMVW-M2.  Set the mission time to midnight.  The HMMVW will be created with headlights on. Order everyone but the gunner to get out.  Get in the HMMVW and turn off the lights.  Get out of the HMMVW and the lights will automatically turn back on.  If you repeat this test after asking the gunner to get out as well, the lights will stay off. ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:31, 30 December 2006 (CET)  
The gunner in the HMMVW-M2 is able to override the headlights.  Example:  in the mission editor, create a player unit and an HMMVW-M2.  Set the mission time to midnight.  The HMMVW will be created with headlights on. Order everyone but the gunner to get out.  Get in the HMMVW and turn off the lights.  Get out of the HMMVW and the lights will automatically turn back on.  If you repeat this test after asking the gunner to get out as well, the lights will stay off. ''[1.02]'' -[[User:Sbsmac|Sbsmac]] 14:31, 30 December 2006 (CET)  
}}
}}
{{Bug priority|0|
{{Bug priority|5|
AI with rocket launcher shoots all his rockets towards a vehicle. When he destroy a vehicle, he reloads and shoot towards it again. -[[User:Pavka|Pavka]]
}}
{{Bug priority|0|
at far distances if BRDM is spotted ai will keep shooting at it, trying to get its attention ? then BRDM turns and kills them all (rule no1 don't piss the tank off) armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
ai pathfinding when behaviour set to danger or stelth, (mainly stelth) go AWOL when keeping formation, traversing patchy forrest land, unable to follow correctly through citties and mountain tops armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
ai ability to fly chopper, instead of flying over mountain crash into side of mountain armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
ai ability to fly chopper, instead of flying over mountain crash into side of mountain armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
: Please be a little more specific, this is the first (and only) report I've seen of AI having problems flying, so it might have been a one time thing. Can it be reproduced and then how often does it happen? --[[User:BigDawgKS|Big Dawg KS]]
{{Bug priority|0|
havent been able to reproduce bug, ai equiped handgun in prone possition then got stuck, was unable to move or stand up, all he could do was pivot on the spot, he could aknoledge orders but couldent carry them out armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
cease fire command, it is good the ai automatically overides the order and open fires on enemy that has descoverd them, but at a distance where there is no threat ai spots a target starts firing at it, then you order a cease fire, it will last 2 seconds and then they will open fire again very anoying when trying to be stealthy armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
ai donot respond to grenades when they land next to them armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
{{Bug priority|0|
ai do nothing when they find a dead body, can players hide bodies ? armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]]
}}
}}



Revision as of 00:51, 6 January 2007

Bug additions are to be clear and concise. Information on how to reproduce and locate bugs or visually displayed with a movie or image is essential in helping BI fix any bugs as quickly as possible. Your additions are to be signed and version number properly identified or your addition will be removed without notification.

Introduction

Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.

If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.

There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions

You should only post bugs about the current version

Current ArmA version is: [1.02]

Current Dedicated server version is: [1.02]

You can find information about the 1.02 patch here

The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.

How to Report

Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.

1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.

The source code of a new bug with the template Bug priority should look like that:

{{Bug priority|0|
YOUR TEXT HERE -~~~
}}

Here are a couple of decent examples of usable information.

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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.

Bug priorities To make it easier for BI people to see important bugs, we introduced bug priority templates. Add new bugs with priority 0. Only BigDawgKS, Sniperwolf572, the BI staff and the wiki sysops are allowed to set priorities to values higher than 0.

General Issues

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AI Issues

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Audio Issues

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Collision Issues

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Control Issues

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Editing & Scripting

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Island & Object Issues

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Mission Issues

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Multi Player Issues

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Dedicated Server Issues

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Performance Issues

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Physics Issues

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Realism Issues

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Units/Vehicles

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Visual Issues

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Weapons

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