Bug List – ArmA: Armed Assault
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{{Bug priority|1|Game crashing in multiplayer. Very common issue, and probably related to proximity of sea at mission startup. See the [http://perso.wanadoo.fr/whisperffw06/ofp/RPT-19-12-06-Whisper.txt RPT] file example and [http://perso.orange.fr/whisperffw06/ofp/arma.mdmp corresponding MPMP file] and [http://perso.orange.fr/whisperffw06/ofp/arma.bidmp BIDMP] file for the last crash seen in RPT. -- [[User:Whisper|Whisper]] | {{Bug priority|1|Game crashing in multiplayer. Very common issue, and probably related to proximity of sea at mission startup. See the [http://perso.wanadoo.fr/whisperffw06/ofp/RPT-19-12-06-Whisper.txt RPT] file example and [http://perso.orange.fr/whisperffw06/ofp/arma.mdmp corresponding MPMP file] and [http://perso.orange.fr/whisperffw06/ofp/arma.bidmp BIDMP] file for the last crash seen in RPT. -- [[User:Whisper|Whisper]] | ||
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Bug priority|1| | |||
Dropping ammo during multiplayer can cause an immediate crash of server and clients without warning. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | |||
}} | |||
{{Bug priority|1| | |||
client crash when selecting weapons before mission, appears to only happen on specific servers and does not crash for everyone, (possibly caused by too many peaple selecting a limited supply of a certain weapon class). currently the only servers that makes my game crash to desktop while in weapon menu is "GameArena" dedecated servers 1 & 2, australian based and hosted by telstra "i think" [Demo v1.03] -[[User:NipWup|NipWup]] | |||
: I can confirm this. [Demo v1.03] --[[User:BigDawgKS|Big Dawg KS]] | |||
}} | }} | ||
{{Bug priority|2| | {{Bug priority|2| | ||
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{{Bug priority|3| | {{Bug priority|3| | ||
I have noticed that a certain percentage of player avatars emit no sounds or signs of weapons fire except hit noises, damage and effects. There is no muzzleflash, recoil, tracers or report observable by other players on the server. This happens regardless of what they are shooting, and it seems to happen consistently for them. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | I have noticed that a certain percentage of player avatars emit no sounds or signs of weapons fire except hit noises, damage and effects. There is no muzzleflash, recoil, tracers or report observable by other players on the server. This happens regardless of what they are shooting, and it seems to happen consistently for them. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | ||
}} | |||
{{Bug priority|3| | |||
when a player joins a server while others have selected their weapons and waiting in equipment menu all kits are set back to default for all users [Demo v1.03] -[[User:NipWup|NipWup]] | |||
}} | }} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
Occasionally when connecting to servers, you will get a bad version message. But if you close ArmA and reconnect, all is fine. | Occasionally when connecting to servers, you will get a bad version message. But if you close ArmA and reconnect, all is fine. ''[1.02]'' [[User:Rudedog|Rudedog]]}} | ||
{{Bug priority|4| | {{Bug priority|4| | ||
MP browser is extremely non-user friendly and sorting does not work as expected. Lists sorted by Host will end up with 2 seperately sorted lists at the top and bottom with many blank entires in-between. Ping indicators are very vague and would be more helpful if were displayed as actual numbers.''[1.02]'' [[User:Rudedog|Rudedog]] | MP browser is extremely non-user friendly and sorting does not work as expected. Lists sorted by Host will end up with 2 seperately sorted lists at the top and bottom with many blank entires in-between. Ping indicators are very vague and would be more helpful if were displayed as actual numbers.''[1.02]'' [[User:Rudedog|Rudedog]] | ||
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{{Bug priority|5| | {{Bug priority|5| | ||
After spawning as a seagul, under some conditions (laggy?), the seagul will not be animated but its shadow will be. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | After spawning as a seagul, under some conditions (laggy?), the seagul will not be animated but its shadow will be. [Demo v1.03] --[[User:Plaintiff1|Plaintiff1]] | ||
}} | }} | ||
Revision as of 01:08, 6 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
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Units/Vehicles
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Visual Issues
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Weapons
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