Bug List – ArmA: Armed Assault
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Light Anomalies, on a night setting, without doing anything and being very far away from any light source only vegetation (grass and sometimes trees) the ground stays dark, lights up very bright when viewing them from cirtain angles eg: north or west looking up or down, and with nv goggles on hdr darkens everything except the vegetation, gets to the point where u can only see the bright grass (when pronning) tested with raining and overcast on, with a ATI X1900XTX every video option basic and advanced set to maximum quality setting, except for antialising being disabled (catalyst ver 6.8) armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]] | Light Anomalies, on a night setting, without doing anything and being very far away from any light source only vegetation (grass and sometimes trees) the ground stays dark, lights up very bright when viewing them from cirtain angles eg: north or west looking up or down, and with nv goggles on hdr darkens everything except the vegetation, gets to the point where u can only see the bright grass (when pronning) tested with raining and overcast on, with a ATI X1900XTX every video option basic and advanced set to maximum quality setting, except for antialising being disabled (catalyst ver 6.8) armademo ver 1.3.0.5110 -[[User:NipWup|NipWup]] | ||
: There seem to be holes or errors in the terrain mesh. That's why there are light source anonolies and strange light patches visible - light passes under and through the mesh. Try this put a few 'fire lit' objects into a map in a close group at night and parachute in above the fire. Check out the wierd lights all over the island ! [[User:Major Latency|Major Latency]] | |||
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Revision as of 17:22, 7 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
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Units/Vehicles
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Visual Issues
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Weapons
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