addMissionEventHandler: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|game([0-9])= *([^ ]+) * +\|version([0-9])= *([^ ]+) * " to "|game$1=$2 |version$3=$4 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
||
Line 10: | Line 10: | ||
|descr= Adds event handler attached to the current mission and returns event handler handle. For the list of available mission event handlers see: [[Arma 3: Mission Event Handlers]] | |descr= Adds event handler attached to the current mission and returns event handler handle. For the list of available mission event handlers see: [[Arma 3: Mission Event Handlers]] | ||
|s1= | |s1= [[addMissionEventHandler]] [event, expression, arguments] | ||
|p1= event: [[String]] - event name | |p1= event: [[String]] - event name |
Revision as of 15:32, 19 June 2021
Description
- Description:
- Adds event handler attached to the current mission and returns event handler handle. For the list of available mission event handlers see: Arma 3: Mission Event Handlers
- Groups:
- Event Handlers
Syntax
- Syntax:
- addMissionEventHandler [event, expression, arguments]
- Parameters:
- event: String - event name
- expression: Code or String - Expression that will be executed in missionNamespace when event handler fires.
- If the event handler has some data to return upon activation they are stored in the _this variable
- Since Arma 3 v1.64 the event handler handle is also stored in _thisEventHandler variable and is available during event handler code execution
- Since Arma 3 v2.04 it is possible to pass additional arguments to the EH code via optional param. The args are stored in _thisArgs variable
- args (Optional, default
[]
): Array - Additional arguments to be passed to the EH code. Available during code execution via _thisArgs variable. Template:Since - Return Value:
- Number - The index of the currently added mission event handler is returned
Examples
- Example 1:
_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str _this }];
- Example 2:
_id = addMissionEventHandler ["EachFrame", { systemChat str [_thisArgs, time] }, [time]]; Template:Since
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note