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Since version 1.85, you can't [[setPos]] island objects to get them out of the way, but you can use [[setDamage]] 1 to get trees or other flora out of the way. | Since version 1.85, you can't [[setPos]] island objects to get them out of the way, but you can use [[setDamage]] 1 to get trees or other flora out of the way. | ||
Since [[ArmA]] this command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead. | Since [[ArmA]] this command is no longer available due to terrain data streaming, you need to use extended variant of [[nearestObject]] instead. |
Revision as of 08:53, 19 April 2006
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object id
Operand types:
id: Number
Type of returned value:
Compatibility:
Added in version 1.75, removed in ArmA
Description:
Return object with given id.
Object ID's can be checked in mission editor.
Example:
_obj = object 1
Comments
To check object ID's in the Mission Editor click on "Show IDs" and zoom in close.
Available in v1.75 (Resistance) and above.
Since version 1.85, you can't setPos island objects to get them out of the way, but you can use setDamage 1 to get trees or other flora out of the way.
Since ArmA this command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.