Bug List – ArmA: Armed Assault
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The AI have troubles with spotting targets in campaign. I have to do It myself, the opfor aren't better. The distance on which they actualy recognize a threat is sometimes very low, despite the fact that I set them the highest skills. Is that a matter of missions or the AI in generall? They still seem to be quite suicidal when attacking enemy sometimes. ''[1.02 PL]''[[User:Funnyguy1|Funnyguy1]] 20:28, 7 January 2007 (CET) | The AI have troubles with spotting targets in campaign. I have to do It myself, the opfor aren't better. The distance on which they actualy recognize a threat is sometimes very low, despite the fact that I set them the highest skills. Is that a matter of missions or the AI in generall? They still seem to be quite suicidal when attacking enemy sometimes. ''[1.02 PL]''[[User:Funnyguy1|Funnyguy1]] 20:28, 7 January 2007 (CET) | ||
: And one can not assign a target if it is too far away from friendly AI. That does not mean, that the enemy AI can not attack friendly AI - but my guys do not return fire at all, they die one by one.... and neither can I assign the target that I am firing at since 20 seconds! -- [[User:Weasel75|Weasel75]] 11:07, 8 January 2007 (CET) | |||
:: Additionally the AI seems to be more tolerant (read: ignorant) toward each other than towards players. Sometimes enemy AI can come really close to my position without friendly AI opening fire, and vice versa. -- [[User:Weasel75|Weasel75]] 11:07, 8 January 2007 (CET) | |||
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==Audio Issues== | ==Audio Issues== |
Revision as of 11:07, 8 January 2007
Introduction
Help BI keep track of important bugs by contributing to this list! Before you begin editing, read over the How To Report section. Its very important to provide accurate detail by posting reproducing steps, images, movies, and locations of bugged models/graphics.
If you have a more detailed bug report that requires more room then makes sense for the Biki then go to the BIS Forum and find the current bug thread and post it there.
There is a wishlist for making suggestions to improve Armed Assault, please use this list for those suggestions
You should only post bugs about the current version
Current ArmA version is: [1.02]
Current Dedicated server version is: [1.02]
You can find information about the 1.02 patch here
The old bug list can be found here Armed_Assault:_Bugs_List-version-1.01.5094.
How to Report
Submitting bugs in a usable format is essential. Your wasting everybody's time if you post something meaningless and there is a good chance your addition will be removed or ignored.
1. Post in the appropriate section.
2. Always sign your entries by adding ~~~ after your addition. Failure to sign your addition will result in someone removing your addition without notification.
3. Add your bug using the template Bug priority with priority 0 add the end of the appropriate section. Authorized people will alter the priority of your bug.
The source code of a new bug with the template Bug priority should look like that:
{{Bug priority|0| YOUR TEXT HERE -~~~ }}
Here are a couple of decent examples of usable information.
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Reproduction missions can be very helpful for complex problems, when possible provide a link to the mission containing only the necessary items to illustrate the bug report.
General Issues
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AI Issues
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Audio Issues
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Collision Issues
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Control Issues
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Editing & Scripting
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Island & Object Issues
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Mission Issues
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Multi Player Issues
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Dedicated Server Issues
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Performance Issues
Physics Issues
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Realism Issues
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Units/Vehicles
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Visual Issues
This being the visual issues section, reporting any bug in this section should contain a screen shot of the reported bug.
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Weapons
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