distanceSqr: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Computes the {{Wikipedia|Euclidean_distance#Squared_Euclidean_distance|squared distance}} between two objects or positions. | |descr= Computes the {{Wikipedia|Euclidean_distance#Squared_Euclidean_distance|squared distance}} between two objects or positions. | ||
|s1= | |s1= var1 '''distanceSqr''' var2 | ||
|p1= var1: [[Object]] or [[Position]] | |p1= var1: [[Object]] or [[Position]] |
Revision as of 22:02, 19 June 2021
Description
- Description:
- Computes the squared distance between two objects or positions.
- Groups:
- Math - Geometry
Syntax
- Syntax:
- var1 distanceSqr var2
- Parameters:
- var1: Object or Position
- var2: Object or Position
- Return Value:
- Number Distance in meters or 1e10 if distance cannot be calculated
Examples
- Example 1:
player distanceSqr (leader player)
- Example 2:
_distance = sqrt ((x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2); _distanceSqr = (x2 - x1) ^ 2 + (y2 - y1) ^ 2 + (z2 - z1) ^ 2; _distance = [x1, y1, z1] distance [x2, y2, z2]; _distanceSqr = [x1, y1, z1] distanceSqr [x2, y2, z2]; _distance = sqrt ([x1, y1, z1] distanceSqr [x2, y2, z2]); _distanceSqr = ([x1, y1, z1] distance [x2, y2, z2]) ^ 2;
If normal distance is calculated according to this formula: squared distance is calculated according to this formula: distanceSqr =
Additional Information
- See also:
- distancevectorDistanceSqrdistance2D
Notes
-
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