isCopilotEnabled: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns true if copilots actions are enabled.  
|descr= Returns true if copilots actions are enabled.  


|s1= '''isCopilotEnabled''' vehicle
|s1= '''isCopilotEnabled''' vehicle


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 22:13, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns true if copilots actions are enabled.
Groups:
Object Manipulation

Syntax

Syntax:
isCopilotEnabled vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
if (!isCopilotEnabled myHeli) then { myHeli enableCopilot true; };

Additional Information

See also:
enableCopilot

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 17, 2014
Strangepete
Only returns whether or not the actions are enabled and shown to the pilot and co-pilot. This will still return TRUE if the pilot uses the 'Lock Controls' action to disable co-pilot controls.
You can use the Arma 3 Event Handler - Controls Shifted to detect 'Take Controls' or 'Release Controls' actions